PTSD VR Simulation
A virtual reality simulation designed for PTSD awareness, featuring branching psychological narratives and real-time telemetry via Firebase.
Why I built it
Conceived as a university capstone project to merge interactive VR environments with psychological awareness. I advocated heavily for this specific concept to explore how immersive technology can simulate and measure human stress responses.
Architecture & decisions
The simulation is built on the Unity VR pipeline. It implements a branching state machine to handle player choices (e.g., medication vs. coping mechanisms). Firebase is integrated to capture and log pre/post-simulation user assessments. The environment was heavily modified and optimized for strict VR rendering constraints.
Key features
- 01Branching narrative state machine
- 02Pre- and post-simulation data telemetry (Firebase)
- 03Immersive VR environment design and optimization
- 04Psychological decompression/cool-down sequence
Technical review
Note: Due to severe organizational bottlenecks within the broader team, the core architecture and final build of this project were delivered by a 2-person strike team during a 48-hour crunch period. The repository reflects the rapid prototyping nature of this extreme development cycle.