Why Did I Build This?
"Conceived as a university capstone project to merge interactive VR environments with psychological awareness. I advocated heavily for this specific concept to explore how immersive technology can simulate and measure human stress responses."
Architecture & Decisions
The simulation is built on the Unity VR pipeline. It implements a branching state machine to handle player choices (e.g., medication vs. coping mechanisms). Firebase is integrated to capture and log pre/post-simulation user assessments. The environment was heavily modified and optimized for strict VR rendering constraints.
Key Features
- 01.Branching narrative state machine
- 02.Pre- and post-simulation data telemetry (Firebase)
- 03.Immersive VR environment design and optimization
- 04.Psychological decompression/cool-down sequence
Note: Due to severe organizational bottlenecks within the broader team, the core architecture and final build of this project were delivered by a 2-person strike team during a 48-hour crunch period. The repository reflects the rapid prototyping nature of this extreme development cycle.