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PTSD VR Simulation

A virtual reality simulation designed for PTSD awareness, featuring branching psychological narratives and real-time telemetry via Firebase.

Tech stack

Languages
Frameworks & libraries
Tools

Performance & metrics

  • Rapid production deployment under severe time constraints
  • Optimized VR render pipeline for sustained framerates

Why I built it

Conceived as a university capstone project to merge interactive VR environments with psychological awareness. I advocated heavily for this specific concept to explore how immersive technology can simulate and measure human stress responses.

Architecture & decisions

The simulation is built on the Unity VR pipeline. It implements a branching state machine to handle player choices (e.g., medication vs. coping mechanisms). Firebase is integrated to capture and log pre/post-simulation user assessments. The environment was heavily modified and optimized for strict VR rendering constraints.

Key features

  1. 01Branching narrative state machine
  2. 02Pre- and post-simulation data telemetry (Firebase)
  3. 03Immersive VR environment design and optimization
  4. 04Psychological decompression/cool-down sequence

Technical review

Note: Due to severe organizational bottlenecks within the broader team, the core architecture and final build of this project were delivered by a 2-person strike team during a 48-hour crunch period. The repository reflects the rapid prototyping nature of this extreme development cycle.