Game & Simulation
Open Source

The Burglar's Quest

C#Unity

A stealth-based game built in Unity, featuring a procedural generation engine that ensures unique spatial layouts and asset configurations per session.

Tech Stack

C#Unity

System Metrics

Memory-safe dynamic object instantiation
Optimized spatial collision detection

Why Did I Build This?

"To experiment with procedural generation algorithms and dynamic memory states in Unity, ensuring no two gameplay loops share the same spatial configuration or predictable item placements."

Architecture & Decisions

Developed in C#. The core system relies on a custom procedural generation algorithm that randomizes the placement of trees, structures, and interior assets. It utilizes an internal state-tracking matrix to prevent asset duplication and overlap, coupled with custom trigger mechanisms for gameplay logic and stealth validation.

Key Features

  • 01.Procedural environment and spatial prop generation
  • 02.Anti-duplication algorithm for dynamic assets
  • 03.Custom event triggers and stealth mechanics